Blackwing’s Cave is the first room ran by Breakin’ Escape Rooms that we played in London. The story has a lot of similarities with a bat-themed hero that all the kids love. We were amazed by the technology in the room and by the fact that most of the puzzles were original. It is worth mentioning that the operator is a franchise of BreakOut Escape Rooms form Bucharest, Romania, running the same rooms.
The reception offers a generous space with multiple couches suitable for large groups that want to play simultaneously. Players receive their briefing there and they can also leave their belongings in lockers. Although the place feels comfortable, we would have liked to see some activities (puzzles) to keep us busy while waiting. The staff was very friendly and did a very good job at delivering the briefing.
Knightsbane city is under attack. Dr. Drakker, the evil genius has escaped from prison and has sworn vengeance on his nemesis, the city’s hero, Blackwing. He has released all of the other prisoners from Alistair Penitentiary and has tracked down the location of Blackwing’s secret cave. Using his engineering skills he has set numerous traps for the hero by planting various devices in his cave only to be entertained by his torment. The fallen hero of Knightsbane city must now face his greatest challenge yet by defeating Dr. Drakker once more and bringing him to justice. As Blackwing’s sidekicks you will need to help him throughout all the mad puzzles prepared by his arch nemesis and escape the cave before the time runs out!
The room is quite simple, without a lot of objects to interact with. The room is quite dark as it tries to convey the atmosphere of a cave. The game starts straight after entering the room, without any prior clues so the team needs to do a bit of exploration at the beginning. We liked how the game opened up as we progressed, with new parts of the room and decor being available as we solved puzzles. This integration between game and decorations increased the immersion of the room. We would have liked to see more decorations and we felt that the room should have explored the “secret cave” theme a bit more.
The puzzles aren’t very difficult but some of them take a little time to figure out. All of them are integrated into the room but sometimes we felt that we didn’t understand why some of them were part of a superhero’s secret cave. Having said that, the room impresses through its original puzzles and their technological complexity, although somewhat fragile (so might be prone to breaking). We really enjoyed the level of cooperation required for solving the room.
The clue system is something that we’ve seen at Breakin’ Escape Rooms for the first time. The game master only delivers a code which works with a tablet in the room. The tablet then gives out a clue so the interaction with the Game Master was minimal. Despite this, he was paying close attention to the game and every clue was very helpful.
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