War On Horizon Alpha is the second room ran by Breakin’ Escape Rooms that we played in London. The room tries to set itself apart by providing a lot of sci-fi themed decorations, including a surprise that everyone will recognise from a famous movie. We really like the way the room looked, although the difficulty of the puzzles enabled us to beat the record by 10 minutes. It is worth mentioning that the operator is a franchise of BreakOut Escape Rooms form Bucharest, Romania, running the same rooms.
The reception offers a generous space with multiple couches suitable for large groups that want to play simultaneously. Players receive their briefing there and they can also leave their belongings in lockers. Just like the first time, we would have liked to see some activities (puzzles) to keep us busy while waiting. The staff was very friendly and did a very good job at delivering the briefing.
With the expansion of the human race on other planets, an oppressive regime has risen to power and instated a dictatorship on the Colonial Republic, the dreaded Alpha One faction. You and your team are part of a rebel alliance trying to overthrow the regime and reinstate democracy. A massive assault will take place on the Horizon Alpha space station, serving as the Alpha One headquarters, which aims to destroy it, thus sparking a revolution on all planets. Your mission is to infiltrate the station and deactivate the shields in time so that the assault may be successful. Without the shields down, the entire offensive will become a suicide mission. Good luck, you are the galaxy’s only hope!
We really enjoyed the way the room was decorated as we felt very immersed into the sci-fi theme of the room. Although a bit overwhelming in the beginning, everything is placed for a reason and fits perfectly into the game. The room is full of technology as well (it would have been weird if a sci-fi room wasn’t) so players it’s easy to get distracted by all the little pieces of decorations. Overall, we felt that this was the strong point of the game.
The room offers a good variety of puzzles that are all integrated into the decor. By the end of game, players use everything that is available in the room to progress the game. Although we had fun in the room, we felt that the puzzles were quite easy. Players could guess / brute-force some of them which takes away the joy of solving. The 4/5 difficulty rating of the room on the website really surprised us. Overall the game was very enjoyable but we were a bit underwhelmed to get out of it in less than 30 minutes. We definitely recommend this room for less experienced or new players as it is a great introduction to escape rooms.
The clue system is something that we’ve seen at Breakin’ Escape Rooms for the first time. The game master only delivers a code which works with a tablet in the room. The tablet then gives out a clue so the interaction with the Game Master was minimal. We only used the Game Master once just to confirm that we are using a puzzle correctly. Therefore we don’t have a lot of information about the quality of the clues in this room.