The Puppeteer is one of the many room that Final Escape offers in Berlin. They offer an original story, a mixture of a classical story/character with a steam-punk theme. We really enjoyed the design and the premise of the room but the puzzles didn’t impress us in the end.
Final Escape has a generous reception area with plenty of seating and games to play with. The car in the lobby definitely stood out as we have never encountered anything like this at other escape rooms. We were offered complimentary drinks and we noticed advertisement posters for all of their rooms. This encouraged us to come play another game during our stay in Berlin. The staff was very friendly and we appreciated their effort of speaking English. Their business is easy to spot when you are in the area, and it is quite easy to get there by using public transportation.
Once upon a time, there was a puppeteer, who traveled the country with moderate success. He was only just able to stay afloat until he met a talking wooden doll. He was able to persuade her to perform with him and thus achieved unexpected fame. One morning he woke up and the wooden doll had disappeared along with all the income. The desperate puppeteer now tried to carve a talking doll himself, but all efforts seemed in vain. The once-so-friendly puppeteer made a cruel plan – instead of lifeless wood, real people should now be the material for his puppet show. So he settled in Berlin, his last performance venue, to look for suitable victims. And the first audience that entered the puppeteer’s theater was never seen again
The decor and the amount of details in the room amazed us from the minute we walked in. There were so many things to analyse, we didn’t know where to start. Not only once did we find ourselves looking at an object or element of decor, wondering if it’s part of the game or not. The puzzles were very neatly integrated into the decoration and nothing felt out of place. The room evolves linearly and we liked the fact that you uncover elements of the story as you go along.
The puzzles in the room are quite simple once you understand what needs to be done. They involve mainly observation and deduction. The team also requires a bit of awareness in terms of story and of objects found in the game. Although some of the puzzles can be improved (as they require a particular skill set), we felt that they all fit very well in the theme of the whole room. This contributed to the immersion into the different universe the room tries to create.
The game master was the same person in the reception area and was very helpful through the game. She offered mostly suggestions of what we should do. Once we figured out the clues, it was obvious what needed to be done to solve the puzzle. We feel that this reinforces the above mentioned point of the puzzle difficulty/structure. Overall the game master was helpful and helped us enjoy the game.
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