Sherlock’s Despar is the third room ran by Breakin’ Escape Rooms that we played in London. The room, like many others surrounding this theme, revolves around finding clues that will help solve a detective’s case. We liked the difficulty of the puzzles in the room and the surprising way in which players have to use the objects and the decor to progress the game. It is worth mentioning that the operator is a franchise of BreakOut Escape Rooms form Bucharest, Romania, running the same rooms.
The reception offers a generous space with multiple couches suitable for large groups that want to play simultaneously. Players receive their briefing there and they can also leave their belongings in lockers. Although the place feels comfortable, we would have liked to see some activities (puzzles) to keep us busy while waiting. The staff was very friendly and did a very good job at delivering the briefing. Being the third time here, we started liking the dedicate photo spot and the hall of fame even more.
21’st of October 1891, London. Newspapers announce the death of one of the greatest detectives that has ever lived… Sherlock was working for the past months on the most important case in his career. He had become isolated and he had lost touch with the outside world. He was last seen on a dark alley in Westminster…the next day, a body was brought in to the King’s Hill Hospital morgue matching his description. It is your duty now, as Sherlock’s faithful assistant, to go into his office and unravel the mystery surrounding his death by solving his last case, but be careful, the one behind Sherlock’s murder may now be after you…
The room reminded us of very early escape rooms which revolved around murder mysteries that take place in the criminal’s office. We liked seeing that that Breakin’ Escape Rooms took this scenario but added more complexity to it. The decor is carefully chose (as we’ve seen with them before) and the sheer number of objects and things to do cam seem overwhelming. Nonetheless, we really like the surprising ways in which players have to use the decorations to solve puzzles and to advance the game.
We enjoyed the difficulty of the game so we do not recommend this room to beginners. Having said that, the puzzles require all the skills that an escape room tests: observation, deduction and a bit of practical ability. The number of challenges is quite high as well so there was always something to do in the room. Moreover, players can solve several of the puzzles in parallel so the whole team needs to work together and communicate quite well in order to escape. Overall the puzzles make us recommend this room, especially to players that want a challenge.
The Game master was very helpful for the whole duration of the game. We got stuck several times and without her help, we would have never been able to move on. The room’s complexity meant that it was easy to overlook details or go down a false lead. Therefore it was very helpful when the Game Master was pointing us in the right direction. Our less experienced players definitely found this useful.