The Lance of Longinus is the first chapter that Time Run released and sets itself from the very beginning as a truly different experience than any other escape room we’ve played. It was hard to put it on the same scale as the others. It builds so much on top of the original concept that it should be in a category of its own.
The reception: As opposed to any other game, the reception is where the game actually starts. There is no waiting area and the entrance is only marked by a strange door. From the minute you step in, you feel immersed in a different world so your only option is to play along. Everything in the room has been chosen carefully to represent a different [...]
The Lost Diamonds of Antwerp represents our first encounter with the people from Antwerp Clue. They had a very promising start in the “industry” of escape rooms and we’re excited to know what they’ve been up to since our first meeting.
The reception: Antwerp Clue is of course situated in Antwerp, quite close to Mas Museum, for those of you who are tourists it might be a cool idea to visit both while you’re in the area. While the design of the reception room was not very complex or impressive, it had mostly everything it should have, including lockers for leaving your personal belongings during the game. They also had a nice wall with signatures [...]
Manneken Pis’ bedroom is the first escape room provided by 60 minutes (Belgium). They had pretty good recommendations so we’ve decided to take a look into the little guy’s bedroom and see for ourselves how good of an experience this is.
The reception: 60 minutes is located in the heart of Brussels, very close to the Central Station, and even from before entering the building, you can tell they’ve invested a bit in the aspect of their company. At the time of our visit, they even had a tablet device implanted in the door, for cases in which it is closed but you want to make a reservation for another time. Once inside, they have a small comfy place, with [...]